// Copyright 2003-2023 by Autodesk, Inc. 
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted, 
// provided that the above copyright notice appears in all copies and 
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting 
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. 
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.  AUTODESK, INC. 
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to 
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.

using CommunityToolkit.Mvvm.Input;

using System.Windows.Input;

namespace Glodon.Lookup.Core.ModelBase
{
    public sealed class MenuItem
    {
        private MenuItem()
        {
        }

        public string Name { get; private set; }
        public KeyGesture Gesture { get; private set; }
        public ICommand Command { get; private set; }
        public object Parameter { get; private set; }

        public static MenuItem Create(string name)
        {
            return new MenuItem
            {
                Name = name
            };
        }

        public MenuItem AddCommand(Action command)
        {
            Command = new RelayCommand(command);
            return this;
        }

        public MenuItem AddCommand<T>(T parameter, Action<T> command)
        {
            Command = new RelayCommand<T>(command);
            Parameter = parameter;
            return this;
        }

        public MenuItem AddGesture(ModifierKeys modifiers, Key key)
        {
            Gesture = new KeyGesture(key, modifiers);
            return this;
        }
    }
}
